Apple | Mobile |
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Business Dev & Design Entertainment | Social Media Tech Web Video |
Apple | Mobile |
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Business Dev & Design Entertainment | Social Media Tech Web Video |
Developer a platform for creating native iPhone applications.
Year Established: | 2007 |
Funding: | |
Address: | Palo Alto, CA 94303 |
Telephone: | |
Mobile: | |
Fax: | |
Mail: | info@anscamobile.com |
Company URL: | http://www.anscamobile.com |
We're passionate about unlocking everyone's creative potential.
Our startup culture is the same; we strongly believe in empowering members of our team to their fullest.
We're looking for people who share the same passion, talent, and drive for innovation. If that sounds like you, contact us!
InformationWeek US
GDC: Game Developers Conference Wrap-Up.
"Anscas Corona is terrific for 2D games."
Flash and Flex Magazine US
Talking Corona. An interview with the Ansca Mobile co-founders.
"Now ââ¬â fresh off the heels of having their nostalgic Photoshop 1.0 app unveiled last month at Adobeââ¬â¢s Photoshop 20th anniversary event ââ¬â cofounders Carlos Icaza and Walter Luh sit down to talk about why they should be the go-to choice for Flash developers looking to build for the iPhone."
Macsoluciones.com Spain (Spanish)
Tutorial: Programación con SDK Corona.
"...sorprende muy gratamente lo que puede hacerse actualmente y especialmente una curva de aprendizaje muy ligera..."
"...it is surprisingly good to learn what one can do and specially the easy learning curve..."
Macsoluciones.com Spain (Spanish)
Programación para iPhone e iPod touch con Corona.
"...nuestra impresión inicial es que se trata de una excelente herramienta para quienes quieran empezar en el mundo de la programación para los dispositivos portátiles de Apple..."
"...our initial first impression is that this is an excellent tool for anyone who wants to start in the world of programing for the mobile devices from Apple..."
El Diario Las Americas US (Spanish)
Innovadores crean aplicaciones para iPhone.
"Corona puede reducir el tiempo y los costos aproximadamente en un 90%."
"Corona can reduce the time and costs by approximately 90%."
Slashdot.org US
Photoshop 1.0 Recreated on iPhone.
"Photoshop co-creator Russell Brown asked Ansca Mobile to re-create Photoshop 1.0 originally introduced in 1990 for the iPhone."
InformationWeek US
Photoshop 1.0 Arrives On The iPhone.
"...Brown turned to Ansca Mobile a start-up founded by veterans of Apple and Adobe to build the app using the Corona SDK..."
MacWorld UKÂ UK
Limited-edition Adobe Photoshop 20th anniversary iPhone app released.
iPhone app is a replica of Photoshop 1.0 released 20 years ago.
Gizmodo USA
This Is Why I Want Photoshop 1.0 on My iPhone Right Now.
Our very own CTO Walter Luh says "Given the extremely short timeframe we knew the only way to offer the image manipulation features from the original Photoshop was to use Corona."
eWeek USA
Adobe Photoshop Turns 20
"The Ansca team used Corona to bring the essence of the original Photoshop to the iPhone"
Adobe Video US
Russell Preston Brown demos the 20th Anniversary iPhone App Created with the Ansca Corona SDK.
Slashdot.org US
Apple Changes of Heart on Flash.
Walter Luh co-founder of Ansca Mobile and a former employee of both Apple and Adobe recounts how Apple once promoted Flash on the iPhone then changed its mind...
InformationWeek US
Apple iPad Sparks Interest In Enterprise Apps
Marine Leroux CEO and founder of Bamboudesign Inc. says "Corona allows for faster development and therefore allows for a reduced development cycle."
VentureBeat USA
App makers expect to rewrite their iPhone apps for iPad
Carlos Icaza co-founder and CEO of Ansca is quoted.
Silicon Valley Watcher USA
Bamboudesign: App Development For iPad And iPhone
"We are big fans of the Corona software development kit..."
InformationWeek USA
Apple iPad Promises Media Revolution
Opportunities For Developers Content Creators
Walter Luh co-founder and CTO of Ansca is quoted "Its going to be a great new canvas for a lot of people to take advantage of..."
The iPhone App Review USA
Core Damage Spins You Right Round
Corona app reviewed: "9/10...This is a great game"
Flash & Flex Developers Magazine USA
Wanna play here? [Photo of iPhone] Get Corona!
Oh iPhone you just had to make things difficult didnââ¬â¢t you?
Vatornews USA
Flash developers flocking to Ansca Mobile
Developers let down by Adobe turn to Ansca development kit for designing iPhone apps
flashmagazine.com USA
Mobile Development Alternatives
"Weve played around with Corona/Lua a little and its very enjoyable"
InformationWeek USA
Developers Anticipate Apple Tablet
With reports of Apple suppliers preparing a tablet developers are thinking about the new app design possibilities.
Nothinggrinder USA
Adobe Flash for iPhone
The New York Times / VentureBeat USA
Ansca Mobile Raises $1M to Build Adobe Flash Rival for iPhone Apps
InformationWeek USA
Ansca Mobile Releases Corona For iPhone Development
MocoNews USA
Ansca Mobile Raises $1 Million In Funding For App Development Tech
Digital MediaWire USA
Ansca Gets $1 Million for iPhone App Development Platform
Miami New Times USA
Silicon Beach: iPhone App Design for Dummies
InfoWorld USA
iPhone development tools that work the way you do
Mobile Orchard USA (Podcast)
Corona: Easy-to-implement High Performance Native iPhone Apps Written in Lua
Silicon Valley Business Journal USA
Adobe Veterans Simplify iPhone App Development
Taterboy.com USA
Box of Sox built using Ansca Corona
LaCantine.org FRANCE
Corona simplifie le développement dââ¬â¢applications iPhone!
Information Week USA
Startups iPhone SDK Steers Clear of Apples Objective-C
PocketGamer.biz USA
Ex-Adobe engineers create Corona for the iPhone; picks up where Flash never started
TheNextWeb.com USA
Build iPhone Apps in a Flash with Corona
MacMagazine BRAZIL
Corona é um kit de desenvolvimento que tenta sanar a falta de algumas qualidades do Flash no iPhone OS
MSNÂ FRANCE
Le langage web facilite la création dapplications iPhone
Macitynet ITALY
Corona un sistema di sviluppo alternativo per liPhone
Macsimum News US
Ansca unveils Corona mobile software solution for designers engineers web developers
AdobeFlashLite.com USA
Using Adobe Flash Lite for iPhone with Corona
LAtelier FRANCE
Le langage web facilite la création dapplications iPhone
The New York Times USA
Adobe Veterans Build Rival to Flash for iPhone Apps
Vator.tv USA
Ansca simplifies iPhone application coding
VentureBeat USA
Adobe Veterans Build Rival to Flash for iPhone Apps
December 29th 2009 | Jens C Brynildsen
Â
So you had planned spending the holiday checking out Flash CS5 and now feel at a loss with what to toy with during the holidays? Heres some alternative ways of authoring iPhone Android Symbian and Windows Mobile applications.
While Adobe dropped the ball on the CS5 beta there are other options if you want to play with mobile devices during the holidays. Corona allows you to create iPhone apps and soon also Android. Open Plug allows you to target Windows Mobile and Symbian phones and soon also iPhone and Android. Both tools compile to native code and run at "native" speeds and theyre much easier to get started with than Apples Xcode and ObjectiveC.
This toolkit is not yet released but they are accepting Beta applications. The development process sounds really appealing to Flex developers. Just author your app in Flex 3/Flash Builder using their mobile friendly version of the Flex framework. Then export directly to the mobile platform you want (iPhone Android Symbian Windows Mobile and RTOS systems).
The Open Plug API offers features such as making voice calls accessing the phones address book/calendar/contacts sending SMS or MMS taking snapshots or videos with the camera GPS support and more. Whereas Flash CS5 will generate signed binary files ready for distribution Open Plug will generate native C/C++ code from your MXML and Actionscript. This will allow you to simulate your app in Apples iphone simulator and add manual tweaks but itll also make you use Apples cumbersome deployment procedure so thats dual edged sword. Your Flex components will be replaced by native components so your iPhone app will look like other iPhone apps. This is generally a good thing and if you dont want that you can work around it.
Weve not yet played with Open Plug and they do use a lot of superlatives such as "unforeseen performance" but we guess their history speaks for them. Open-Plugâs Mobile SDK has been around since 2004 and this is the third iteration of their product Elips Studio.
This toolkit is developed by Ansca Mobile a company started by two former Adobe employees. Corona aims to be as easy to use as Flash once was. Simple commands do advanced things on the device and while only iPhone is available right now Ansca has indicated that they will support more platforms than just the iPhone (read Android)
Corona development is done using the programming language Lua a fully featured and fast language that Corona offers iPhone SDKs for. Using Lua you can make advanced iPhone apps with a base filesize of only 300Kb. The Corona API lets you read and write files control and display sprites text buttons sounds and animation (named MovieClips) respond to device events such as rotation and gestures use audio/video/camera open URLs/streams/alerts/phone numbers and more. Ansca is also working on integrating GPS and keyboard input for a complete experience.
The SDK comes complete with a device emulator but to deploy to your iPhone or the App store youll need to join the iPhone Developer Program. Corona also requires that you download and install XCode and youll also need a good text editor with Lua support such as the excellent TextWrangler. Weve played around with Corona/Lua a little and its very enjoyable. A 30 day trial version of the Corona SDK is available and a commercial license is only $99.
Lastly we should add that if you want to create iPhone games check out Unity Iphone that also compiles to native iPhone code and is probably THE iPhone solution for 3D games.
Did we forget something? Add it in the comments.
Illustraton photo by http://www.flickr.com/photos/che_fox/ / CC BY-NC-SA 2.0
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CS5 Public Beta cancelled
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Donât forget Unity! http://www.unity3d.com. Itâs a great 3d game engine and the Indie version is free (though the iPhone version costs money). And there are a number of Unity iPhone games in the app store http://blogs.unity3d.com/2009/12/11/itunes-rewind-2009-recognizes-unity-games/.
iBrent
Doh! I didnât see that last line where you already mentioned it⦠;-)
For people who donât like to program thereâs an application called GameSalad (http://gamesalad.com). GameSalad is a tool that enables non-programmers to make both iPhone and Web games. Itâs also cheaper than Unity (only $99). In the last 3 months since iPhone publishing became available over 75 GameSalad-made games have made it onto the iPhone App Store.
Nice as always Jens.
If anyone wants to digg it: http://digg.com/d31ECrV
Nice round up! Personally I think HTML5 is going to be interesting to watch now that the devices are only getting faster and faster.
Though when it comes to native app development Iâm a steadfast believer in learning the native language and frameworks. That being said the OpenPlug tech seems pretty cool since apparently you can tweak it whereas the other ones just produce something thatâs âdoneâ. Could provide for an interesting workflow between Flash and ânativeâ devs.
Iâd be interested to hear what âAppleâs cumbersome deployment procedureâ consists of. Deployment to the app store? Surely thatâs the same no matter what tool you use (Xcode Flash CS5 etc).
Article is written very well
just want to add few points that now the real problem arising due to mobile compatibility of the users .
Because there are plenty of mobile application available on net but users donât know which application supports his handset (or platform)
some of the developers like.
http://spicelabs.in who has developed a MITR platform which supports third party platforms also(Javasymbian Blackberry windows mobile)
working very hard to make application which is user friendly.
some others are snaptu engine mobile
Thankyou
Palak
Just found an alternative that is soon targeting iPhone and Android as well: http://www.mosync.com
Itâs Open Source and quite advanced but it also looks like itâs not a solution that tries to make the process itself easier. Itâs more to make the porting between platforms easierâ¦
Appcelerator also looks interesting http://www.appcelerator.com/products/titanium-mobile/
@plo Yeah. I didnât actually mean the deployment process but rather having to learn a full blown programming language like ObjectiveC just to target a single platform. Itâs the most important mobile platform though so that kind of justifies it I guess.
J
Iâm not sure how mature it is yet but to get something like the Flash API there is haXe and gamehaxe http://gamehaxe.com/
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Technology trends and news by Ronny Kerr
January 7 2010 | Comments (5)
Short URL: http://vator.tv/n/ce3
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Fortunately for those let-down developers Ansca Mobile which we first took a look at last June released in early December the Corona 1.0 SDK a set of development tools that empowers Flash developers to start building iPhone apps with their current skill set. Developers can now design applications in mere weeks who might have had to set aside months to either learn Objective-C iPhone programming language or wait for Adobe to announce the final release Adobe Flash Professional CS5.
"Weââ¬â¢re basically converting our game portfolio" said Shawn Hickey Chief Architect of Flash design studio Comrade Software. Comrade Software recently released a game called Core Damage (pictured) which could originally only be found on Flash Lite on Verizon Wireless in the United States and Softbank in Japan "Using Corona we can port a game to iPhone in about two weeks with dramatically upgraded graphics and sound and weââ¬â¢re very happy with the results."
Nick Wright creator of the apps Flip Em Off and Cell Jumper claims that Corona "has shaved weeks off [his] development cycle."
Ansca Mobile has always been about enabling designers web developers and engineers to put their current skill sets towards creating iPhone apps and news that Flash developers are embracing Corona proves the power and versatility of the companys development kit.
At the beginning of December near the release date of Corona Ansca closed a $1 million Series A round of financing funded completely by Merus Capital.
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For Flash or Flex developers who want to develop mobile applications right now there is an alternative to both the unreleased Adobe CS5 and Corona: its called ELIPS Studio 3 from OpenPlug.
See http://developer.openplug.com/
It supports building native apps for iPhone Symbian and Windows Mobile from ActionScript and Flex code
On the upside it offers full AS3 compatibility and exposes native iPhone widgets so its a bonus in terms of leadtime for Flash/Flex developers
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Merus Capital Investment
Carlos M. Icaza
Co-founder and CEO
cicaza@anscamobile.com
Carlos has more than 20 years of engineering and management experience. Carlos managed various teams at Adobe including Flash Lite, Flash Mobile Authoring, and Flash Cast. He was responsible for creating and developing Adobe's entire mobile authoring strategy, now deployed across the entire Adobe Creative Suite.
Carlos has a proven track record of managing and shipping industry-standard products including Flash Lite, Flash Authoring, Adobe Mobile Device Central, Adobe Illustrator, SVG, Adobe Pagemill, Micrografx Windows Draw, and Deneba Canvas.
Walter Luh
Co-founder and CTO
wluh@anscamobile.com
Walter is the creator of Corona.
Prior to Ansca, he led the Adobe Flash Lite engineering team. As Lead Architect, he achieved technical breakthroughs, pioneered advanced mobile research, and jump-started strategic relationships with Texas Instruments and Cisco. With over a decade of R&D experience, he has a proven track record of shipping successful products from mobile runtimes like Flash Lite to industry-standard desktop products such as Adobe Illustrator and Apple’s Final Cut Pro.
Walter holds an undergraduate degree in Physics from Swarthmore College, and a master's in computer science from Stanford University.
Eric Herrmann
Director of Engineering
Eric has a wide range of software development experience, including Pixar, Adobe, and several startups. At Adobe, Eric worked on Flash Lite, Flash Builder, Contribute, and Flash Professional. He has successfully shipped over a dozen software applications. He holds three patents, and two more are pending.
Eric holds an AB from the University of California, Berkeley. He enjoys playing guitar, photography, and using power tools as often as possible.
Evan Kirchhoff
Senior Software Engineer
Before joining Ansca, Evan worked for Adobe as a Senior Flash Developer on the Verizon Wireless "Dashboard" project. In addition, Evan was the cofounder of Comrade Software, a Flash and mobile development company. Among other projects, Comrade delivered Flash mobile games to the carrier decks of both Verizon Wireless and Softbank Japan.
Evan holds a BSc in Physics from the University of Manitoba, and reached ABD status in the University of Michigan's doctoral program in Philosophy.